![]() If you’d like to help make these tools better, share your feedback and report issues on Developer Community.Yes, it's true, we've done it. We’re continuing improvements for Visual Studio for Mac by listening to your feedback and sharing code between the IDEs. Now is a great time to update to the latest version of Visual Studio for Mac to take advantage of all the improvements and time-saving productivity features for Unity projects. Ready for a more reliable debugger and productive scripting experience? You can seamlessly iterate on your debugging workflow right from the IDE. This attaches the debugger to Unity and signals for the Editor to Play all in a single step. True by default, this triggers Unity to compile in the background while you’re editing in Visual Studio for Mac.įinally, save some time by using Attach to Unity and Play when starting a debug session. In addition, save time with background building using the Automatic refreshing of Unity’s AssetDatabase on save setting. We made it faster to iterate and debug by reducing the (sometimes) unnecessary work the IDE was doing. We noticed that developers don’t always need Visual Studio for Mac to build, which resulted in longer wait times. We’re continuing the productivity theme with more quality of life improvements. Iterate faster with background-building and more Together, we’ll improve how the IDE impacts your productivity and best practices. To further improve on this, we plan to partner with you and the rest of the community by open sourcing these diagnostics. This means you’ll find less noise in your error list, allowing you to focus on what really matters – scripting your games. For example, it will no longer recommend that you change your members to readonly and break Unity Inspector links. Even better, the IDE suppresses general C# diagnostics that don’t apply to Unity projects. To begin, we’ve started with over a dozen Unity-specific scenarios where both IDEs recognize and offer informational suggestions or refactoring options. I’m excited to share that Visual Studio for Mac and Visual Studio now have diagnostics unique to Unity projects. Easily follow best practices and focus on what matters That’s not all, let’s look at the other improvements we’ve made to Visual Studio for Mac. We’re already hearing great feedback from developers on these improvements. This means if you’re working on a Mac, you’ll get an improved experience from the enhancements we made on Windows over previous years. Visual Studio Tools for Unity continues that theme by sharing the debugger experience for Unity projects between the two IDEs. ![]() That brings a native experience, new features, and closer parity of experiences. Update for better debugging on MacĮarlier this month we talked about the New Editor in Visual Studio for Mac and the shared language services with Visual Studio. With all that excitement, you may have missed the debugging improvements and productivity features we’ve made to Visual Studio for Mac. Did you know that over 60% of AR/VR content is created with Unity? Likewise, there were also many other innovations for film, automotive, and marketing announced. Unity Reflect enables developers to view BIM (Building Information Modeling) data in real-time. It’s rooted in game development and expanding into other industries, too. Unity is the leading real-time 3D creation platform. The past year has been an exciting one for Unity developers.
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